Download E-books Flash Development for Android Cookbook PDF

By Joseph Labrecque

Written in cookbook kind, this ebook bargains recommendations to all universal Flash Android improvement difficulties via recipes. each one recipe comprises step by step directions by way of research of what was once performed in each one job and different valuable details. The ebook is designed that you should learn it bankruptcy by way of bankruptcy, otherwise you can examine the checklist of recipes and consult with them in no specific order. This publication comprises recipes protecting a number of subject matters from the extremely simple to people who are extra complicated. while you're a pro Flash developer, this ebook gets you speedy up to the mark with what's attainable with Android. in case you are new to Flash, welcome to the area of visually wealthy, speedy program improvement for cellular Android units! when you've got any curiosity in Flash improvement for Android, this booklet is for you.

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Tips to do it... we are going to hire an occasion listener to reply to pattern facts said in the course of the Microphone API by means of writing captured audio info to a ByteArray after which taking part in it again internally throughout the Sound item: 1. First, import the subsequent sessions into your venture: import flash. demonstrate. Sprite; import flash. demonstrate. degree; import flash. reveal. StageAlign; import flash. exhibit. StageScaleMode; import flash. occasions. SampleDataEvent; import flash. occasions. TouchEvent; import flash. media. Microphone; import flash. media. Sound; import flash. media. SoundChannel; import flash. utils. ByteArray; import flash. ui. Multitouch; import flash. ui. MultitouchInputMode; import flash. textual content. TextField; import flash. textual content. TextFormat; 2. claim a TextField and TextFormat item pair to permit obvious output upon the gadget. A Microphone item should also be declared for this instance. To shop and play again the pattern info, we'll have to claim a ByteArray, besides a legitimate and SoundChannel pair: deepest var mic:Microphone; inner most var micRec:ByteArray; one hundred twenty five Visual and Audio enter: digicam and Microphone entry inner most var output:Sound; inner most var outputChannel:SoundChannel; deepest var traceField:TextField; deepest var traceFormat:TextFormat; three. we'll now arrange our TextField, practice a TextFormat, and upload the TextField to the DisplayList. the following, we create a style to accomplish all of those activities for us: secure functionality setupTextField():void { traceFormat = new TextFormat(); traceFormat. daring = actual; traceFormat. font = "_sans"; traceFormat. measurement = forty four; traceFormat. align = "center"; traceFormat. colour = 0x333333; traceField = new TextField(); traceField. defaultTextFormat = traceFormat; traceField. selectable = fake; traceField. mouseEnabled = fake; traceField. width = level. stageWidth; traceField. peak = level. stageHeight; addChild(traceField); } four. Then, instantiate a Microphone item and set it up in line with our wishes and personal tastes with changes to codec, cost, silenceLevel, and so on. the following we use setSilenceLevel() to figure out what the minimal enter point our software should still deliberate to be "sound" and the speed estate is determined to forty four, indicating that we are going to seize audio information at a price of 44kHz. surroundings the setLoopBack () estate to fake will continue the captured audio from being routed in the course of the machine speaker. we will additionally instantiate a ByteArray to carry all of our audio samples as they're intercepted: secure functionality setupMic():void { mic = Microphone. getMicrophone(); mic. setSilenceLevel(0); mic. cost = forty four; mic. setLoopBack(false); micRec = new ByteArray(); } five. after we have instantiated our Microphone and ByteArray gadgets, we will then sign up an occasion listener to allow contact interactions. an easy faucet will suffice: secure functionality registerListeners():void { Multitouch. inputMode = MultitouchInputMode. TOUCH_POINT; 126 Chapter four level. addEventListener(TouchEvent. TOUCH_TAP, startRecording); traceField. textual content = "Tap to Record"; } 6. as soon as recording has been invoked through the consumer, we are going to be tracking audio pattern info from the gadget microphone, so might want to sign in our listener for the SampleDataEvent.

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